Frame perfect · Every click measured · Brrr.
2 bytes per input. Matches kepe’s yBot file sizes for human gameplay.
An autoclicker run of up to 65,535 clicks in 4 bytes, and 4 more bytes for each 65,535 after that.
The bot stores the description of the pattern, not the output. Nobody else has published this. Brrr.
Silicate’s source dropped out of nowhere. No announcement. No warning. Just excellence on the table. GucciBot picks it up, puts it in a gold frame, calls it home. No guesswork. No legacy baggage. Pure.
Silicate’s source code dropped out of nowhere. No warning. No announcement. Brrr. GucciBot runs it straight — no modifications to the physics, no shortcuts, no TTR legacy code anywhere in the loop. Pure.
Years of internal churn. Engine swaps, format rewrites, false starts that never saw daylight. None of that was ever really "released" — so we stopped counting it. Everything lined up: engine, format, themes, render, and now a full practice trainer. 1.0 was the first one we called done; 2.0 is the one we're finishing now. Brrr.
Silicate’s engine. GBR6’s format. Calculate’s frame windows. GucciBot’s themes. All four disciplines. GEN. ILL. SLL. PPLL. All top tier. Simultaneously. The other bots don’t do this. We do. Brrr.
A macro that works tells you nothing about how close it came. Hit Calculate and GucciBot replays the whole thing against the real engine, shifting every single click one frame at a time to find the exact range where it still survives. Not a guess from the geometry. Not a heuristic. It actually moves the click and watches what the game does. Brrr.
The whole frame-window trend started with NaN GD, and the L* precision number GucciBot puts on a macro comes from his formula: solve for the precision a player would need to clear the level inside a target time, given every miss costs a restart from the start. It’s published at nandl.pages.dev. He’s careful to say frame windows alone don’t determine difficulty, and GucciBot says the same.
Juice designed the measurement algorithm Calculate ran on through 1.7, then spent round after round breaking it on purpose until it stopped being wrong. His Alignment-Independent method is back in 2.0: when a tight click sits right after another input, Calculate counts it his way too, so a window is a window no matter where the input before it landed, and the Frame Editor shows the suggestion. Manual Frame Windows (Calculate > Windows by hand) started as his idea too. Brrr.
Open a level with nothing. Hit Pathfinder. It plays the level itself, thinking ahead before every click and going back whenever a way turns out to be a dead end, until it reaches the end. Then it hands you the macro, named after the level, saved and ready. You recorded nothing.
Pathfinder’s engine is now Absense’s pathfinder, by Absent, ported in whole, with GucciBot’s height-holding on top. It beats full levels with ship, wave and UFO parts that the old engine couldn’t touch, usually in a few minutes. Some spots still take it a while to crack, and a level that needs something it has never seen can still stop it. The old engine is still in the tab, as Classic.
Twenty themes. Eighteen extensions. One format underneath all of them. The .brrr hits different than the .sexyy. They decompress identical. Pick your theme like you pick your chain. Brrr.
Twenty not drippy enough? Build your own on the Themes page — full color palette, your own extension, your own quotes, BrrrBot’s live snow falling behind the menu if you want it, your own Big Brrr track if you want one. Saved and switchable right alongside all of these.
A whole practice tab built around one level. Loads itself — the macro, the click data, all of it — the moment you open the mod. No setup, apart from one bot run for the macro ghost. Brrr.
This one’s built around Jupiter My Favourite specifically. Want the exact same toolset for a macro of your own? That’s the tab right next to it.
BIG BRRRR. A toggle. It plays something. It makes the menu bounce. It mutes the game while it does. That’s all you’re getting. You’ll know it when you see it. Brrr.
Right next to the Jupiter tab, same toolset underneath, pointed at whichever of your own saved macros you pick instead of one bundled level. Swap it whenever you want.
Geode 5.10.1+ · GD 2.2081 · Windows, Mac, iOS, Android · Free · Brrr.
Not on the in-game Geode index. Grab the .geode file above, then either drop it straight into your Geode mods folder or use Geode’s own “Install from file” option. New to Geode entirely? Get the mod loader itself first at geode-sdk.org — GucciBot needs it installed to run.
.toosii. LSU, Syracuse, Sac State. The music goes hard..ja. Grizzlies navy. Electrifying. We’re not gonna bring it up..giddey. Thunder blue and orange. Back to the team that drafted him..bam. Heat black and red. It just looks right..sexyy. Hot pink and purple. Divisive. You’ll switch to it eventually..butler. Bulls red and black. Where Playoff Jimmy actually started..saweetie. Icy girl. Hot pink and plum..maybach. Maybach Music. Platinum and black. Huh..romo. Silver and navy. He called the play before it happened..grizzley. First Day Out. Flare red and steel black..redkingdom. Pulsing red and black. “I don’t practice. I conquer.”.waka. Grove green and black. Brick Squad. Grove St. Party..youngsta. Black and red, straight off the 223 cover. Everyday's my birthday..knockerz. Teal and black. Two Step. Bow Bow Bow.